Super Street Fighter II X, Street Figher Zero 3, Street Fighter III: 3rd Strike. The three main chapters of the saga has gone through several incarnations, rebalancing between small and large innovations before realizing their full potential. A bit like Frieza and his three mutations. So there is no guarantee that Super Street Fighter IV is the last of his lineage. Still, after many sessions inflamed, the finding is both clear and expected: that easily supplants its evolution model while retaining enough below the elbow for the third round.

Super Street Fighter IV: the same but better

Summarize the program Super Street Fighter IV in a nutshell is finally easy : 10 new characters including two novel, a new Ultra per head, five new sets, a mode online retyped in large widths and rebalancing “grosso Merdo, packed is weighed. Said like this, one could almost wonder if forty euros are not asking too much. This overlooks the fact that at the time of Super Street Fighter II for Super Nintendo had to blow up the savings account for much content, but so much less generous. Certainly, as we shall see, Super Street Fighter IV does not offer everything we were entitled to expect, but frankly it would be an exaggeration to argue about the price . That is said, will not be repeated (and bang!).

The greatest strength of Super Street Fighter IV is obviously her casting. dare Capcom 10 in a single batch, cash, never seen . But where the previous installment in the series often greeted their new quota bloated faces, SSFIV is “satisfied” with two actors completely unprecedented: Juri and Hakan. Two figures are total opposites. Juri is the kind of character immediately appealing . From its first design, sexy, feline, really inspired. By then his style is accessible, dramatic and terribly effective. No doubt he is a protagonist destined for newcomers. With an arsenal of moves priorities outrageous, kicking air which, in addition to being relatively safe and particularly difficult to anticipate, offers Ultra juggle totally free, the fine should be imposed as a Korean opponent must in each game session online.

The opposite of Hakan, wrestler unbalance physically unlikely. We see here that the Turkish will be shunned by most players . A boon for the most needy who have an excellent chance to surprise their world with a minimum of control. Hakan because no lack of arguments. The wrestler can lubricate the body and thus boost two main features: remote power and mug. Its Ultra II anti-air is really awesome, its amazing chopper (one of which may be delayed for the surprise) and its normal and advantageous particularly violent when it comes to zoning (especially associated with a direction) . The guy may even go for a Focus Attack on condition of being well lubricated . Never overlook the lubricant. In short, far from being the joke character approached by some, Hakan not be ashamed (joke) deal with Zangief, T-Hawk and other El Fuerte.

” Makoto aside, the results of this massive graft is very positive “

The eight other challengers are already better known players. We have already discussed in detail in previous articles. So here’s a brief run quickly packed. In the family I want Street Fighter Zero Cody, Guy and Adon . The convict debonair style “jmenfoutiste” is undoubtedly the future star of this back in the spotlight. A powerful and has a varied range of techniques (sham, anti-air, sliding, etc..) Cody is a tough character, accessible and extremely effective. Perhaps less attractive at first glance, his rival in love, Guy, require more practice to be played correctly. His style based runs can be made ??in various ways comes close to El Fuerte with a significantly greater impact. Finally the irritant Adon, raises a few scattered Sagat, has all the weapons to develop a game vicious laundry. Swift and often extremely safe , its Jaguar Rising has furthermore excellent priorities to identified. Side Super Street Fighter II X too, the transition has been pretty well lived . Especially for Dee-Jay who, failing to hit hard, a character turns out to be very complete, with the full panoply of good presser. Certainly the most compelling duo back from the depths of the ages. For its part, T-Hawk is no longer the monster SSFIIX but doing very well anyway. Especially in discouraging its normal zoning , the Tomahawk Buster anti-air rather efficiently (we do not jump on the big as some would say) or the scope of its Condor Spike are weapons that make a T-Hawk choppeur quite formidable .

And finally, last but not least , a trio of top class from the invincible Street Fighter III 3rd Strike: Dudley, Ibuki and Makoto . The first boxer aristocrat of his state, has lost nothing (or almost) of its luster. Target combo galore, ducking short, medium and long distance, dragon , overhead etc.. the guy has plenty to s’ impose as one of the best characters in this opus and as such should attract a large number of players. Ibuki as elsewhere, but whose style dash , combo target and Chopper combined with its potential for high jump cancel arch-violent should make people happy! Low-tier in 3rd Strike ( despite the recent success of some ), Ibuki should rank much better in SSFIV. Finally the disaster of this album is named Makoto . An intentional killing by Yoshinori Ono: after a first draft very close to the original character of 3rd Strike, Capcom teams have changed her mind, deeming it too violent. Fully restrained, unable to develop his game footage killers (his Hayate EX absorb not even once!), devoid of the solutions found, poor Makoto, yet sublime in 3rd Strike, will earn the match-up undrinkable. Quite a mess which will hopefully still some courageous arrive to save some leftovers. Farewell my love . But apart from that misconduct, the outcome of the graft mass was very positive. Only remains to see if the roster will retain a balance over time, but for this it will easily wait six months.

The World Warriors

However it is already possible to comment on rebalancing promised by Capcom. Unfortunately it seems that the editor has taken this requirement lightly . It was nice to note the disappearance of many abuses (such as double key support to some, the overkill of Sagat, the Hitbox supernatural lariat of Zangief and other celebrations of its kind), some are still in the game (like the famous shot unblockable raised the example) and others make their appearance (like the Ultra II totally farted in Zangief). We can not say that the work done by Yoshinori Ono takes teams of mechanics precisely. Instead of big helping shovel. In sum, the idea behind this project is simple: upgrade the characters to fill in SFIV (often providing a much more efficient Ultra II) and calm the passions of the big top tier of the genre Ryu or Sagat . For the rest, you do not touch anything. So, we will not speak of a gap between SSFIV SFIV and, at most a small laugh. Understand by this that critics of the game will remain so. In a completely different note, Capcom has not walked a lot of new scenery to accompany the dozen characters introduced in this album. Just four arenas certainly very pretty (or beautiful in the case of the internship in Kenya), but too few to meet the expectations of players! The old sets are still there but have not experienced any change (other than the arena of Seth). In fact, visually the game has not changed one iota . In short, on this one point, Capcom has really done the minimum.

So, it is not surprising that the menu will not entertain new single player mode. This is practically the same program as in Street Fighter IV with one difference: the Challenge mode that has received little help lifting. Nothing transcendent it said tests of the genus Time Attack jumped (all figures are now available at launch, why inflict them?) and all the challenges of a character are now immediately accessible. However we do not really understand why Capcom has removed the display of current orders of challenge requiring us to freeze the action to view. In addition, to compensate for the removal of timed events, the bonus stages are back . In addition to serving as interludes in Arcade mode can be assayed to envy after being released. No interest since it says is strictly the same tests as those of Street Fighter II. We would still appreciate a little more freshness, like that proposed 3rd Strike with the test balloons to block. As for the Arcade mode, we still salute the appearance of small cut-scenes introduction to each game between rivals. Finally, the animated sequences were given a little more care but their implementation remains worthy of an episode mouth DBZ-hole .

To recover a bit of novelty must be addressed on the versus online. Stable Street Fighter IV, though sorely lacked options and has recently taken a nasty slap on the part of the last representatives of the genus (first and foremost BlazBlue). This time, Capcom was not too bad bosse. One can also observe the emergence of Team Battle allows two teams of two, three or four players to compete. Pending their fights, the participants in the running can trim the fat after watching the match in progress. Ideal for heating before entering the arena! In addition, each session starts now from a room that can accommodate up to eight players with one rule for the immutable ” I am a winner! ” . Therefore, it will sometimes take his misfortune patiently waiting since necessarily the number of players occupying the room . Regarding the games listed, Capcom had the good idea to train two ladder different: the first counts the total number of points accumulated in combat, while the second is a ranking figure. Finally the last feature of the online game introduced by SSFIV, chain Replay . As its name suggests, this mode lets you share games with other players and ranked them using the sub-menu My Channel . Do remains is to await the availability of Tournament mode (completely free but tragically gaming online) to complete a menu entirely satisfactory .

Conclusion

While some are sure to castigate Capcom for the little work done on the merits of the game, Super Street Fighter IV describe a simple patch sold at high prices (as we have read it everywhere) is exaggerated . Of course, we were expecting more. We hope things better. But we must admit: overall, the content is there. Ten people, most of which are well integrated in the game system and a method of online game provided much more: the forty euro does not stolen! It would of course liked some additional backgrounds, more content for the game offline , of bonus stages less dusty, but anyway. Super Street Fighter IV will easily take the baton and to reconnect the few deserters from Street Fighter IV . As for those who disparaged it, it’s a safe bet that they remain in their positions. Finally newcomers find it a fighting game generous and spectacular place to fully enter the wonderful world of fighting against !

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