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	<title>All About Video Games</title>
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	<description>Games: PS3, Xbox 360, PC, Wii ...</description>
	<lastBuildDate>Thu, 11 Aug 2011 06:11:30 +0000</lastBuildDate>
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		<title>Gaming computers</title>
		<link>http://www.paxgamers.com/gaming-computers/</link>
		<comments>http://www.paxgamers.com/gaming-computers/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 06:11:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games articles]]></category>

		<guid isPermaLink="false">http://www.paxgamers.com/?p=592</guid>
		<description><![CDATA[Size DOES Matter The most important thing to know about desktop PC cases is that they come in all different shapes and sizes. When shopping for a computer case, you must be sure that it is large enough for all of your hardware to fit inside, and you must be conscious of the fact that<a href="http://www.paxgamers.com/gaming-computers/">&#160;&#160;[ Read More ]</a>]]></description>
			<content:encoded><![CDATA[<p><strong>Size DOES Matter</strong></p>
<p>The most important thing to know about desktop PC cases is that they come in all different shapes and sizes. When shopping for a computer case, you must be sure that it is large enough for all of your hardware to fit inside, and you must be conscious of the fact that you may want to upgrade in the future, with more or larger hardware. For this reason, it&#8217;s generally advisable to select which components you plan to use before you purchase a case. This will give you an accurate idea of how big your case needs to be.</p>
<p>Another important factor in your decision should be the quantity and size of bays. Desktop PC cases are made with different sizes and numbers of bays, which can be a huge headache if you don&#8217;t know exactly what you need. If you still use floppy drives, you&#8217;ll need to be sure that the PC case has a 3.5&#8243; bay. Hard drives also use 3.5&#8243; bays, so if you plan to have multiple hard drives and a floppy drive, you&#8217;ll need at least 3 3.5&#8243; bays. CD and DVD drives require 5&#8243; bays.</p>
<p><strong>Make Sure the Case is Compatible with Your Motherboard</strong></p>
<p>Motherboards also come in different shapes and sizes, so you must be certain that your motherboard fits within your desired desktop PC case. Luckily, all motherboards and cases are identified with a &#8220;form factor&#8221; which is manufacturer&#8217;s sizing standard. ATX is the most common form factor. If your motherboard is an ATX, this will offer the greatest flexibility in selecting a PC case. Just be sure you also choose an ATX PC case.</p>
<p><strong>All Power Supplies Are Not Created Equal</strong></p>
<p>All computers need power, and generally more power will provide more performance for your PC. For <a href="http://www.betaforcepc.com/gaming-computers.html">gaming computers</a>, it&#8217;s recommended to use a power supply that can produce at least 500 watts. However, many <a href="http://www.betaforcepc.com/">gaming PCs</a> have extra hardware that should be taken into consideration which may require even more power from the power supply.</p>
<p>While some gaming computer cases come with their own power supply, it&#8217;s a good idea to shop around for others. All power supplies are not created equal! Whatever comes stock with a gaming PC case is usually whatever was cheapest for the manufacturer to buy or produce. If you are going to be a serious gamer with a serious gaming PC, strongly consider purchasing a separate power supply.</p>
<p><strong>The Cooler the Better</strong></p>
<p>Cooling is one of the most important parts of your gaming PC. Hardware-intensive games cause PC components to heat up rapidly, and without a sufficient cooling system, performance can be slowed down significantly. If the components get too hot, they can even be damaged or destroyed. Look for a gaming computer case that comes with at least 2 fans. Some higher-end gaming computer cases come with liquid cooling systems and large heat sinks. Consider looking for cases with these additions as they will significantly cool your components, keep your PC operating at peak performance, and keep your gaming uninterrupted <a href="http://www.betaforcepc.com/reviews-awards.html">gaming computer reviews</a>.</p>
<p><strong>Case Bling</strong></p>
<p>While many people are quite content with a plain-vanilla-looking desktop PC case, others want to show off their fancy case&#8217;s appearance to their friends and family. Cases can be customized with fancy glowing lights, colors, see-through casing, and much more. If it helps you get in the mood to frag noobs by blingin&#8217; out your case, go ahead and do so! You&#8217;ll pay a little more, but to some people it&#8217;s totally worth it. For others on a budget, it might be more worth it to spend the extra money on hardware upgrades instead of case bling, such as a better CPU, graphics card, or more RAM.</p>
<p><strong>Conclusion</strong></p>
<p>I hope this guide has helped you in deciding what gaming PC case you should buy! Good luck hunting, and happy fragging!</p>
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		<title>Video Test Drives 2</title>
		<link>http://www.paxgamers.com/video-test-drives-2/</link>
		<comments>http://www.paxgamers.com/video-test-drives-2/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 12:45:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tests Wii Games]]></category>

		<guid isPermaLink="false">http://www.paxgamers.com/?p=414</guid>
		<description><![CDATA[After a dull first episode, Conduit 2 support themselves finally decerebration and second-degree shooter. Very imperfect but necessarily better. After the damp squib of the first episode , oversold as the only shooter worthy of the name Wii, it really did not expect this sequel out of nowhere. Further disappointment technical The Conduit was especially<a href="http://www.paxgamers.com/video-test-drives-2/">&#160;&#160;[ Read More ]</a>]]></description>
			<content:encoded><![CDATA[<p><strong>After a dull first episode, Conduit 2 support themselves finally decerebration and second-degree shooter. Very imperfect but necessarily better.</strong></p>
<p><a rel="attachment wp-att-415" href="http://www.paxgamers.com/video-test-drives-2/00c8000004006666-photo-image-conduit-2-preview/"><img class="alignright size-full wp-image-415" title="00C8000004006666-photo-image-conduit-2-preview" src="http://www.paxgamers.com/wp-content/uploads/2011/05/00C8000004006666-photo-image-conduit-2-preview.jpg" alt="" width="200" height="117" /></a>After the damp squib of the first episode , oversold as the only shooter worthy of the name Wii, it really did not expect this sequel out of nowhere. Further disappointment technical The Conduit was especially serious sin by excess and proved particularly tasteless. Assuming the bottom of the front modesty of its license, the developer High Voltage is uninhibited and book with duct 2 shooter cheerfully anachronistic : crippled by flaws of another time and burdened by a shameful finish, yet the title is doing to accuracy with a nostalgic solo fun and friendly multi.</p>
<p><strong>A sequel uncomplicated</strong></p>
<p><a rel="attachment wp-att-416" href="http://www.paxgamers.com/video-test-drives-2/00c8000003956322-photo-conduit-2/"><img class="alignleft size-full wp-image-416" title="00C8000003956322-photo-conduit-2" src="http://www.paxgamers.com/wp-content/uploads/2011/05/00C8000003956322-photo-conduit-2.jpg" alt="" width="200" height="117" /></a>Forgotten austerity soporific first episode, the pitch finally assumes the ridiculous size of his influences : sci-fi kitsch of the nineties and action bourrine how Duke Nukem. It always interprets Michael Ford in direct continuation of his adventures: a chase through portals totally pumped back to Stargate. As in the first episode, we face the aliens or the military at the whim of the narrative, but the comparison stops here as the progression punctuated by moments of self-mockery is decidedly moving parody , where the first episode s &#8216;stuck in his school application. Not a cinematic comic without a point for the recall: the solo conduit 2 does not take itself seriously at all.</p>
<p>This is probably what the game releases chains that hindered the first episode. Here, the story already crossed opens to its full potential Z-esque delirium, and aligns the exotic destinations around the globe without batting an eye: from Washington DC to China via Atlantis, the variety of environments maintains surprise for the duration of his solo mode. In the absence of narrative logic, the script support themselves finally as farce whose aberrant lend justification to smile more than once.</p>
<p><a rel="attachment wp-att-417" href="http://www.paxgamers.com/video-test-drives-2/00c8000003956330-photo-conduit-2/"><img class="alignright size-full wp-image-417" title="00C8000003956330-photo-conduit-2" src="http://www.paxgamers.com/wp-content/uploads/2011/05/00C8000003956330-photo-conduit-2.jpg" alt="" width="200" height="117" /></a>If one likes to leave the bleak offices and underground tunnels which were almost all sets of the previous episode, Conduit 2 does not mean is illustrated by his good taste , far from it. In fact, the aesthetic potential of each scene seems to systematically ruined by the proposed interpretation. Example: Siberia is a succession of boring military complexes, China has reduced the temples of the worst fluorescent unworthy Tomb Raider, and the ruins of Washington piled up in one block pitiful. Amid the devastation aesthetic, High Voltage, however, release a few good ideas from level design that allows regular intervals to override the lack of inspiration of all: we think in terms of Atlantis indeed horrible but the plot a tad complex has rekindled our interest.</p>
<p><strong>Zero for Conduct for the achievement</strong></p>
<p><a rel="attachment wp-att-418" href="http://www.paxgamers.com/video-test-drives-2/00c8000003956324-photo-conduit-2/"><img class="alignleft size-full wp-image-418" title="00C8000003956324-photo-conduit-2" src="http://www.paxgamers.com/wp-content/uploads/2011/05/00C8000003956324-photo-conduit-2.jpg" alt="" width="200" height="117" /></a>The Wii&#8217;s technical limitations may explain some of these design choices at a minimum : the most forgiving him will be spending his rough textures, its decorations and its short-range generic models. But the argument of the console does not excuse the paucity of achievement, and this is not the nice effects that will convince anyone aqueous otherwise. Indeed, after their return to office is more fig leaf than proof of the technique under the whole.</p>
<p>First observation, the frame rate hit down so low that sometimes borders on unacceptable. The animation holds up enemies, but only just, flirting once more with the ridiculous. Worse, the behavior of the AI looks like a series of uninterrupted bugs : it is not uncommon for the enemy hitherto very cautious about freezes up for no reason. What about the fact that at any time, monsters and humans seem to decide to toss their aggressive or defensive posture? Depending on the situation the consistency of their behavior is just bazardee without qualms: the heads exceeding blithely behind the barricades, and attacks like slips ridiculous.</p>
<p><a rel="attachment wp-att-419" href="http://www.paxgamers.com/video-test-drives-2/00c8000003956320-photo-conduit-2/"><img class="alignright size-full wp-image-419" title="00C8000003956320-photo-conduit-2" src="http://www.paxgamers.com/wp-content/uploads/2011/05/00C8000003956320-photo-conduit-2.jpg" alt="" width="200" height="117" /></a>These gross failures of AI unfortunately contributing to the dumbing down of the shootings, a game-design already made ??the former base. Consequently, the experience during the game suffers in both directions, good and bad. Untoward side, the simple linear levels never calls to any strategy , and action sequences quickly end up resembling. The monsters certainly vary in power, but the sequence for the player remains the same: shift, target the head, replace it.</p>
<p><strong>&#8220;Happiness is a headshot&#8221;</strong></p>
<p><a rel="attachment wp-att-420" href="http://www.paxgamers.com/video-test-drives-2/00c8000003975484-photo-conduit-2/"><img class="alignleft size-full wp-image-420" title="00C8000003975484-photo-conduit-2" src="http://www.paxgamers.com/wp-content/uploads/2011/05/00C8000003975484-photo-conduit-2.jpg" alt="" width="200" height="117" /></a>Paradoxically, this lack of depth of gameplay is what makes the charm. As we knock out the waves of aliens from room to room, a lasting scent of nostalgia creeps who spent his childhood on the console FPS era N64. Recalling their immediacy, simplicity bourrine phases shot coupled with a basic level design lets jump into the game without seeing. At its best, Conduit 2 is thus related to the feeling of old shooters easy to use , making almost pass the pill bugs and general ugliness. As such, the bosses are the peak intensity in sequences that come out of the lot more than the action looks elsewhere.</p>
<p>In the wake of the previous episode, the handling remains strong argument for the license . Fortunately, it retains its dynamism here and fits just as well to the Wiimote. Reagents in most situations (a challenge on Wii), controls are also reassigned to leisure, offering significant flexibility. Note also that the title runs the Motion + and handle without affecting the playability As for gameplay itself, it hardly changes and resumed what was the strength of the first episode: a fanciful and varied arsenal to the former (the weapon ballistic classic ratatouille laser of your dreams), foremost among the mystical artifact called FACTS. Clever tool that functions as the scanner of Metroid, it helps uncover the secrets and hidden areas abounding in levels.</p>
<p><a rel="attachment wp-att-421" href="http://www.paxgamers.com/video-test-drives-2/00c8000003956332-photo-conduit-2/"><img class="alignright size-full wp-image-421" title="00C8000003956332-photo-conduit-2" src="http://www.paxgamers.com/wp-content/uploads/2011/05/00C8000003956332-photo-conduit-2.jpg" alt="" width="200" height="117" /></a>The life of a single run in the middle of the genre was revived by a multiple of good quality, rather rich for the console. With 14 modes of online play, and up to 4 playable in split screen , it is even nicer than the ultra limited competition has forced the Wii FPS fans in the diet prolonged. The ability to configure their appearance and buy new weapons over the parties suggests a beautiful life, ensuring duct 2 a place in the toy library multi console , faute de mieux.</p>
<p><strong>Conclusion</strong></p>
<p>Far from the level of the best FPS on HD consoles, Conduit 2 will test your indulgence: his realization flawed, marred by numerous crash bugs and AI, limits the enthusiasm already hampered by an artistic director haphazard. The game adapts to it, however, thanks to a second degree savior, who tipped the license to a pleasant lightness and maneuverability enjoyable. After the solo that goes through without displeasure, multi well made and quite rich, probably deserve the attention of the relentless shooter with only the Wii.</p>
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		<title>FlingSmash test: do not roll!</title>
		<link>http://www.paxgamers.com/flingsmash-test-do-not-roll/</link>
		<comments>http://www.paxgamers.com/flingsmash-test-do-not-roll/#comments</comments>
		<pubDate>Thu, 09 Jun 2011 05:54:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tests Wii Games]]></category>

		<guid isPermaLink="false">http://www.paxgamers.com/?p=516</guid>
		<description><![CDATA[With gameplay depth and maneuverability without totally inaccurate, FlingSmash is totally missing the potential of the Motion Plus and its own interest. Throughout its game library encumbered securities to the gameplay superficial (understatement), the Wii has not always lived up to expectations (understatement !!!). That&#8217;s not what we expected at the turn FlingSmash we lie,<a href="http://www.paxgamers.com/flingsmash-test-do-not-roll/">&#160;&#160;[ Read More ]</a>]]></description>
			<content:encoded><![CDATA[<p><strong>With gameplay depth and maneuverability without totally inaccurate, FlingSmash is totally missing the potential of the Motion Plus and its own interest.</strong></p>
<p><a rel="attachment wp-att-517" href="http://www.paxgamers.com/flingsmash-test-do-not-roll/0064000003287240-photo-flingsmash/"><img class="alignright size-full wp-image-517" title="0064000003287240-photo-flingsmash" src="http://www.paxgamers.com/wp-content/uploads/2011/05/0064000003287240-photo-flingsmash.jpg" alt="" width="100" height="163" /></a>Throughout its game library encumbered securities to the gameplay superficial (understatement), the Wii has not always lived up to expectations (understatement !!!). That&#8217;s not what we expected at the turn FlingSmash we lie, but this shoot design childlike could at least be an opportunity to contradict the prejudices imagining a practical gesture playful and responsive to the Wiimote. Not only the title does nothing new, but it is especially much too brief and clinching to avoid ending up in the dustbin of our memories.</p>
<p><strong>A FlingSmash in the net &#8230;</strong></p>
<p><a rel="attachment wp-att-518" href="http://www.paxgamers.com/flingsmash-test-do-not-roll/00c8000002922678-photo-flingsmash/"><img class="alignleft size-full wp-image-518" title="00C8000002922678-photo-flingsmash" src="http://www.paxgamers.com/wp-content/uploads/2011/05/00C8000002922678-photo-flingsmash.jpg" alt="" width="200" height="119" /></a>Aimed at a very young audience, the story twisted mind of anyone over the age of 7 years. It therefore does not risk to summarize, too dangerous. Just know that you interpret a hero into a ball really ugly (nice feat for a ball). In the addendum, the artistic director draft a failed attempt to recapture the spirit Mignonnet / down a Zack and Wiki (even sounds horrendous, same design on the border of Cartoon and ridiculous). Everything is served to Economy, textures without flavor to the music style &#8220;free right&#8221; , through a design inspired total failure. As for the unbearable cry of the hero to precipitate any pace, it would crazy to the most serene monks.</p>
<p><a rel="attachment wp-att-519" href="http://www.paxgamers.com/flingsmash-test-do-not-roll/00c8000002922684-photo-flingsmash/"><img class="alignright size-full wp-image-519" title="00C8000002922684-photo-flingsmash" src="http://www.paxgamers.com/wp-content/uploads/2011/05/00C8000002922684-photo-flingsmash.jpg" alt="" width="200" height="119" /></a>The principle of the game is not just simple: it is a horrifying poverty. Placement after placement, the player must collect at least three medals for the pearl that will open the paths of the final boss of the world (there are 8). In fact, the goal is irrelevant since only repeats the same gesture again and again: sweep the space in a vague intention of management. We say &#8220;wave&#8221; has since the outset that what we are trying to do a remote n&#8217;entretient familiarity with the movement obtained on the screen. It is not uncommon for the character to do the opposite of what he calls when he does not fifteen lead react. What could be merely repetitive becomes a permanent nightmare, as the degree of tension built up because of the imprecision of the controls ruin the few pleasant moments . It can happen by chance that connects a series of beautiful destruction by noting that the movie is about the road (still happy because this is not the celebration of the polygon either) &#8230;</p>
<p><strong>&#8220;We are constantly overtaken by the repetitive nature of the situations and complete lack of depth of gameplay</strong></p>
<p><a rel="attachment wp-att-520" href="http://www.paxgamers.com/flingsmash-test-do-not-roll/00c8000003734240-photo-flingsmash/"><img class="alignleft size-full wp-image-520" title="00C8000003734240-photo-flingsmash" src="http://www.paxgamers.com/wp-content/uploads/2011/05/00C8000003734240-photo-flingsmash.jpg" alt="" width="200" height="113" /></a>But the satisfaction is short: we are constantly overtaken by the repetitive nature of the situations and complete lack of depth of gameplay &#8230; and these are not small changes which suffice to renew the gaming experience only backgrounds alternate themes (beaches, seabed, factory), which has limited value because of their generalized blandness. On the front of the stage, the levels themselves are invariably made ??of the same elements: square blocks, blocks, combos star whose role escapes us, power up summary . No event in the monotonous flow of progress, sometimes it triggers a mini game with the gameplay is broken, not fun for a penny. The radius changes, the scrolling can swing vertically and it happens that one must fight against a current when a gust of force of arms &#8230; No matter, whatever the level or structure of the obstacles encountered, we will never make the same movement inadequately addressed in a total lack of motivation.</p>
<p><a rel="attachment wp-att-521" href="http://www.paxgamers.com/flingsmash-test-do-not-roll/00c8000003734268-photo-flingsmash/"><img class="alignright size-full wp-image-521" title="00C8000003734268-photo-flingsmash" src="http://www.paxgamers.com/wp-content/uploads/2011/05/00C8000003734268-photo-flingsmash.jpg" alt="" width="200" height="113" /></a>Emblematic of the approximation of game design , the bosses are the pinnacle of the player&#8217;s frustration . Their life bar too long the fighting continues to the end of boredom as the game mechanics, they boil down to shake the Wiimote like a madman in the often vain hope of touching areas of weakness at the angle desired. We never gain the impression of skill but rather to succeed where haphazard miss the chance . Fast enough, the point of no return is reached total disinterest. The only conceivable reason checkout time was that the game comes with a Wiimote and Motion Plus system at a price close to a few euros the price of one controller &#8230;</p>
<p><strong>Conclusion:</strong></p>
<p>Beyond its generic aspect and lack of depth of its gameplay , is leaden FlingSmash completely relying on a double or quits gameplay totally inaccurate, superficial and repetitive. Result: nothing in the game exploits the potential of the Motion Plus with which it comes, nor is intended to feed the rays bleeds &#8220;opportunity&#8221;. One thing is for sure, not with this kind of bad games as bloodthirsty gang of hardcore gamers will stop heckling the Nintendo console.</p>
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		<title>Test Michael Jackson The Experience on Wii: You Know I&#8217;m Bad, I&#8217;m Bad?</title>
		<link>http://www.paxgamers.com/test-michael-jackson-the-experience-on-wii-you-know-im-bad-im-bad/</link>
		<comments>http://www.paxgamers.com/test-michael-jackson-the-experience-on-wii-you-know-im-bad-im-bad/#comments</comments>
		<pubDate>Mon, 09 May 2011 05:50:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tests Wii Games]]></category>

		<guid isPermaLink="false">http://www.paxgamers.com/?p=510</guid>
		<description><![CDATA[Scheduled for November 24, Michael Jackson The Experience is a dancing game scheduled for Playstation 3, Xbox 360, Playstation Portable Nintendo DS and Wii. This last medium we tried to Just Dance dedicated to the King of Pop. Ubisoft decided to release the big game can not blame him: Just Dance series sells well. This<a href="http://www.paxgamers.com/test-michael-jackson-the-experience-on-wii-you-know-im-bad-im-bad/">&#160;&#160;[ Read More ]</a>]]></description>
			<content:encoded><![CDATA[<p><strong>Scheduled for November 24, Michael Jackson The Experience is a dancing game scheduled for Playstation 3, Xbox 360, Playstation Portable Nintendo DS and Wii. This last medium we tried to Just Dance dedicated to the King of Pop.</strong></p>
<p>Ubisoft decided to release the big game can not blame him: Just Dance series sells well. This time, it is with a title dedicated to Michael Jackson on which he will have to wave his arms. Will You Be There?</p>
<p><strong>Anything, Anything, Anything for money</strong></p>
<p><a rel="attachment wp-att-511" href="http://www.paxgamers.com/test-michael-jackson-the-experience-on-wii-you-know-im-bad-im-bad/00c8000003773264-photo-michael-jackson-the-experience/"><img class="alignleft size-full wp-image-511" title="00C8000003773264-photo-michael-jackson-the-experience" src="http://www.paxgamers.com/wp-content/uploads/2011/05/00C8000003773264-photo-michael-jackson-the-experience.jpg" alt="" width="200" height="113" /></a>And it is 26 tracks of King of Pop as patty Ubisoft dancing. The pieces are sorted according to their levels of output even if Streetwalker, released in 1987, is actually the 2001 version. Of course it is just a small detail. Each title is associated with one or even two levels of difficulty (easy, medium, hard, nightmare) as we try to follow the star or the dance troupe that accompanies it. Whatever his choice, this little world stays on the screen. As well we keep our eyes on the right target, which is not always easy especially as aids that appear on the screen revealing the next move without telling us the number of times it will repeat. Ubisoft may be put on the empirical method to force the players to redo the pieces to get the best score.</p>
<p>But anyway, that one is the perfect reflection of what we see on the screen, slightly offset, or sitting in his chair chasing flies with the Wii Mote, the results remain the same, there is always a dance game for Wii. Whether you are single or four players, the gameplay is approximate : sometimes dots are our link with our performance, sometimes our actions are not validated for some reason that remains sadly unanswered. The game can still boast of success in us back into the atmosphere for each song with clothing, environments, and not to perform. One finds the film Thriller, Haunted House Ghost: ghosts steal the thunder from time to time illuminates the room and it even has the right to a transformation into a skeleton.</p>
<p><a rel="attachment wp-att-512" href="http://www.paxgamers.com/test-michael-jackson-the-experience-on-wii-you-know-im-bad-im-bad/00c8000003773256-photo-michael-jackson-the-experience/"><img class="alignright size-full wp-image-512" title="00C8000003773256-photo-michael-jackson-the-experience" src="http://www.paxgamers.com/wp-content/uploads/2011/05/00C8000003773256-photo-michael-jackson-the-experience.jpg" alt="" width="200" height="113" /></a>According to the points raised, the player gets stars (5 maximum). These stars can unlock videos menu Dance School. The latter entail overheating (yes, dancing and then heated) as well as videos. While some are happy to get some movies like Ghost (cut into 3 videos), Thriller, etc.., the replayability is unfortunately not at the rendezvous . While we appreciate to see the choreography, to hear certain songs, can sing to the lyrics can be displayed on the screen, but the gameplay is so vague that the game loses its interest. Earn stars arises almost by chance that the performance of players.</p>
<p><strong>Conclusion</strong></p>
<p>Just Dance addicts fondness for the King of Pop will doubtless appreciate, despite the content still a little thin. Michael Jackson The Experience is thus a very mixed title on Wii. Move his hand is not enough to provide sensations satisfactory enough to feel like dancing star. The atmosphere present in the titles (environments, held &#8230;), not enough: the gameplay is just too rough. The adventure is far more interesting KINECTS where the whole body must be involved, provided they have a learning step by step to get to master dance moves as sublime qu&#8217;endiables.</p>
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		<title>Ivy Video Test the Kiwi? : A wind of freshness</title>
		<link>http://www.paxgamers.com/ivy-video-test-the-kiwi-a-wind-of-freshness/</link>
		<comments>http://www.paxgamers.com/ivy-video-test-the-kiwi-a-wind-of-freshness/#comments</comments>
		<pubDate>Mon, 09 May 2011 05:47:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tests Wii Games]]></category>

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		<description><![CDATA[Out in relative obscurity, the Kiwi Ivy? is typically the kind of game that quite often does little attention &#8230; It would be wrong here, as the freshness of its concept and its realization charming offer an experience of great value. In the long procession of games of the season, it sometimes emerges that manage<a href="http://www.paxgamers.com/ivy-video-test-the-kiwi-a-wind-of-freshness/">&#160;&#160;[ Read More ]</a>]]></description>
			<content:encoded><![CDATA[<p><strong>Out in relative obscurity, the Kiwi Ivy? is typically the kind of game that quite often does little attention &#8230; It would be wrong here, as the freshness of its concept and its realization charming offer an experience of great value.</strong></p>
<p><a rel="attachment wp-att-502" href="http://www.paxgamers.com/ivy-video-test-the-kiwi-a-wind-of-freshness/00c8000003666676-photo-ivy-the-kiwi/"><img class="alignright size-full wp-image-502" title="00C8000003666676-photo-ivy-the-kiwi" src="http://www.paxgamers.com/wp-content/uploads/2011/05/00C8000003666676-photo-ivy-the-kiwi.jpg" alt="" width="200" height="200" /></a>In the long procession of games of the season, it sometimes emerges that manage to delight us with the advantage that some of the big hits expected; Ivy the Kiwi? is definitely one of them. Making the most of limited resources, however, the developer, Prope focuses its attention on an idea of gameplay truly innovative , amid lovely story for children. The pitch assures cute as seduction: a small Oiselle half stuck in its shell goes in search of his mother in a world full of dangers. A nice little story well served by a simple idea and fresh, which is an impressive wealth. Let it be said, that Ivy is one of the pleasant surprises this season!</p>
<p><strong>But then, dammit, it&#8217;s a Kiwi or not?!</strong></p>
<p><a rel="attachment wp-att-503" href="http://www.paxgamers.com/ivy-video-test-the-kiwi-a-wind-of-freshness/00c8000003605040-photo-ivy-the-kiwi/"><img class="alignleft size-full wp-image-503" title="00C8000003605040-photo-ivy-the-kiwi" src="http://www.paxgamers.com/wp-content/uploads/2011/05/00C8000003605040-photo-ivy-the-kiwi.jpg" alt="" width="200" height="140" /></a>The first contact with the game is not yet dramatic. With its palette of colors desaturated to dull the edge of the repeated use of the same textures and models, the Kiwi Ivy? leaves an impression of poverty, which does not help by typing in the eye . Do not be deceived: behind this apparent blandness lies a title that makes a discreet and effective seduction. From the appearance of textures sketched backgrounds drawn in charcoal and pastels , everything here is part of a personality and atmosphere an elegant aesthetic coherence. Adapting to its modest means, the track takes a sketch assumed as not to attract attention by the authority of a garish design. A wise choice since in addition to being highly sympathetic to the eye, this economy from the effects allows the game to serve the gameplay , his heart pounding.</p>
<p>Like lemmings, the Oiselle ahead of itself, first to the right, without having to press any direction button . It does turn to the left until it encounters an obstacle, rushing headlong into danger. The interaction occurs through so that the player draws climbers to the screen in a limit of three simultaneous plants, new shoots erasing the old ones. To do this, simply press the button to create the starting point of the branch, then draw a line while maintaining the pressure. Release the button anchors the plant: you can change the direction of the bird go-getter, slow it down or the speed by varying the steepness of the slope . The first steps are basic: You can generally avoid the hole and climb the stairs.</p>
<p><strong>&#8220;Perpetual motion of the bird becomes a kind of&#8221; raw material &#8220;open to our creativity to work as a paste&#8221;</strong></p>
<p><a rel="attachment wp-att-504" href="http://www.paxgamers.com/ivy-video-test-the-kiwi-a-wind-of-freshness/00c8000003605038-photo-ivy-the-kiwi/"><img class="alignright size-full wp-image-504" title="00C8000003605038-photo-ivy-the-kiwi" src="http://www.paxgamers.com/wp-content/uploads/2011/05/00C8000003605038-photo-ivy-the-kiwi.jpg" alt="" width="200" height="140" /></a>Very quickly, invite each other dangers, even more formidable: the slightest contact with sharp peaks, drops of water deadly rats and other proves fatal. To get out of certain situations, you can also count on elasticity of the plant to project on Ivy foes and crumbling walls in the manner of an arc. Satisfaction play significant, we discover all the wealth of gameplay as a &#8220;surprise&#8221; in emergency situations tense, lianas mutating into protective wall, launching ramp, runway or trampoline according to the needs of the moment .</p>
<p>The tables themselves are relatively short and will play in a limited time to 300 seconds . This time more than sufficient at the outset offers a real challenge at the last worlds, especially if one wants to collect all the scattered feathers. The fingering becomes paramount in the success of the passages more twists later, some of them requiring a fast racing and nervous where else require a gentle accompaniment. Similarly, we soon learn that we should not necessarily &#8220;give up&#8221; the vine and it is sometimes better to keep a piece to use as a racket to absorb or propel the bird: the game practiced in this way leads to a lot of attention to physical behavior of the character, and allows complete control of its trajectory; especially as the handling very responsive and reliable can do pretty much what it wants naturally.</p>
<p><strong>Little bird gets big</strong></p>
<p><a rel="attachment wp-att-505" href="http://www.paxgamers.com/ivy-video-test-the-kiwi-a-wind-of-freshness/00c8000003605036-photo-ivy-the-kiwi/"><img class="alignleft size-full wp-image-505" title="00C8000003605036-photo-ivy-the-kiwi" src="http://www.paxgamers.com/wp-content/uploads/2011/05/00C8000003605036-photo-ivy-the-kiwi.jpg" alt="" width="200" height="140" /></a>What distinguishes the Kiwi Ivy? and makes it so special for us is that it detaches from the static approach of hybrid platform / thinking, preferring to it the momentum of a process remains dynamic. The perpetual motion of the bird becomes a kind of &#8220;raw material&#8221; open to our creativity to work as a paste. When choosing classics thought the level design as a focal point and does not provide direct contact with the character, Ivy the Kiwi? revolves around his only interception of the displacement principle . Here, it is not so much to complete the decoration by drawing the missing parts that capture the kinetic energy of the bird go-getter to the sculpt and retouch constantly. In a joint entirely new between the player and the character, there is a fascinating passage relay, a unique form of collaboration. Far from being a minor modulation, this change of perspective invites a new provision vis-a-vis the platform: that of a creative contribution to the progress.</p>
<p>Through its gameplay alone, the title comes, moreover, to induce the desire to be another than oneself (that in which the game takes us back to Ico and its gameplay warning). Ivy was clearly identified as a separate entity, the only concern of the player is to ensure its survival at all costs. The relationship between obsessive stubbornness of the bird (its incessant march forward) and the principle of protection that is at the heart of the gameplay , the product throughout the progression of a fine effect of concern for the character . The final adventure is even more engaging and memorable, without ever missing coating narrative will be felt.</p>
<p><a rel="attachment wp-att-506" href="http://www.paxgamers.com/ivy-video-test-the-kiwi-a-wind-of-freshness/0096000003605042-photo-ivy-the-kiwi/"><img class="alignright size-full wp-image-506" title="0096000003605042-photo-ivy-the-kiwi" src="http://www.paxgamers.com/wp-content/uploads/2011/05/0096000003605042-photo-ivy-the-kiwi.jpg" alt="" width="150" height="225" /></a>The lifespan of the title will depend on the use that is in fact: if the time needed to complete the 10 worlds totally does not exceed four hours , levels suffer after the end of the adventure solo recast to more robust. In the same spirit, the multiplayer offers to share the same screen and teamwork (multiplying the number of vines by two), or to race in split screen , with the ability to block the road to the another player. A thoughtful adaptation of the solo mode, which is easy to imagine if you try it ourselves. We could possibly make one regret about the repetition of blocks of textures and lack of richness patterns , and dream of a more opulent &#8230; but also, paradoxically, what makes the consistency of this game, perfectly suited to his means.</p>
<p><strong>Conclusion</strong></p>
<p>Finally, although the Kiwi Ivy? never departed from his appearance really short game, it does not appear less completely consistent. Its gameplay innovative, first single, became increasingly rich and blends harmoniously with a charming achievement, despite limited resources. Even more, his new angle on the platform genre, focusing on the dynamics and physics of the character who really stands out. Ivy is one of those titles &#8220;researchers&#8221; whose findings are sufficiently promising to fertilize many future games. But for now, it simply offers a pleasure play halo of sweetness, the more advisable it is findable new for 25 euros.</p>
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