Video Reviews Call of Duty: Black Ops. Medal of honor fps?

At its annual Call of Duty. After a disappointing World at War, Treyarch had to do better with Black Ops: now it is done.

Call of Duty, Infinity Ward is especially. Confined to the role of tenure with episodes in March to Paris and World At War a good notch below Modern Warfare, Treyarch’s ambition was to catch up with Black Ops. Budget, developers and communication scaled up, surrender of the Second World War for a sixties atmosphere and a Cold War refreshing for the genre: we feel a new wind is blowing toward the California studio. Is that enough to make the best Call of Duty?

The usual rollercoaster

Mason, the hero of Black Ops, it’s like “bad luck man.” U.S. soldier in good all there is more heroic, with the unfortunate tendency to run head first into the first Russian trap comes, it will be time to capture a dozen times in just six hours (in normal console, rather hard and eight weeks in Veteran, time to redeem angrily split screens within the scope of the frustration). Notice the skill with which I defuses debate the possible entrance on the life span: Black Ops is in the lower portion of the games in the genre, well short in the end.

Mason said so before I digress, is the type to spend his time in the enemy camp to be tortured like to follow up the notches on the butt of his rifle. It is also not so surprising if the game starts when one is tied to a chair, facing a bunch of screen would not disown the film Street Fighter Blanka (beware, big fat reference !), our only relation to reality as the voice tampered trying to extort us a famous code which can not discover the details at the end of the trip.

Like many others before him, Black Ops we did it a flashback of the guy who tries to remember what happend. The adventure becomes highly disjointed (Vietnam, Cuba, re-Vietnam, Laos, Russia, Vietnam-re-re …) but is gaining in pace as much variety. There is no lugging too try to understand from one corner to another, the story is revealing ingenious enough to string together the bottom of consistency in a melee of History (note the capital H), all with sufficient intelligence to avoid the cliche.

It is ultimately the most charisma of our allies and the English dubbing (VF unconvincing …) very convincing perfectly encapsulates all the replicas of Reznov (voiced by Gary Oldman, copy) and the silence of Woods quickly forgotten by the artistic Flamby reserved to the two Russian villains, too many modeled on the “bad guys” of Modern Warfare. It’s not for nothing that we do not see hardly any of the game: they are useless, the challenge is always centered on Mason.

Note here that if the kinematic way Michael Bay literally spin nausea, in addition to not being especially instructive moments of pure narrative using the game engine are among the prettiest ever seen , especially through a modeling Faces fan of realism and staging also focused on the close-up (Reznov, once again, is superb) that the typical panorama of war films of the 60/70 dealing with the crushing defeat U.S. in Asia (the arrival Vietnam on Fortunate Son, it throws!).

In fact, it was a bit like being a spectator more grandiose moments of Black Ops actor (the Russian roulette sequence in the Journey to the End of Hell is a perfect example), which may end by a little annoying. This of course Call of Duty offers its share of memorable sequences play (the boat over rock music, it gives chills to the first film buff come), but the impression that Treyarch could have gone farther really never leaves us .

“Please allow me to Introduce Myself”

The election has again been made ??to space the classic sequences of “bang bang bang bang” with different phases more or less original and interesting. Rather more, the control of ground troops aboard a high altitude supersonic aircraft , alternating gameplay FPS and RTS (RTS simplistic eh …), escape any music and choruses of Russian labor camp and the plug a basic Nazi snow in 1945 (Treyarch could not resist this nod to “his” war, just one of the best moments of the game). Rather less, the trip to Max Payne, the few sequences of target marking and slowed us to align three targets at once, or even passages really stressful not timed because of real difficulty.

Apart from these attempts to vary the action (there are lots of others, obviously), nothing new under the sun. No feature-level gameplay does enliven parts of our shoot , where it will be of used to clean a lot of more or less narrow corridors of any bellicose presence using pop-guns of that period. It’s more or less well constructed, it is more or less enjoyable to play, but it inevitably leaves the jaded very cold like that, and the series in particular. Players less demanding at this level (if that’s good, why change after all!) Delay undoubtedly their aggressiveness on artificial intelligence of all actors.

Would they quietly signed a pact of non-aggression? Like so many other titles, the enemies are not you, even if they are in melee with one of your friends and your allies are ineffective at Boris Vian to make pale (I place for a deserter, what text!). It is thus found to do all the work, which is very annoying when the enemies are hundreds. The gameplay, known and recognized for his nervousness, however, still works perfectly, but still deserves to be refreshed (Medal of Honor and his slip was somehow “revolutionized” the genre is to say …) in future.

You have probably figured out, Black Ops offers a campaign whose memory we will keep will probably above its actual quality, thanks to his way of telling the story and his references never putassieres (the scene of the Pentagon, absolutely as relevant non-interactive), which combined with some passages playfully offer good orgasmic thrills fans of this period warmer than its name might suggest. Are you willing to ignore the recurring defects in the series (IA, corridors, scripts) to take your few slaps?

Should Saving Private Mason?

Towards the achievement, the report is very positive, with some nuances. Not much to say about the art, the Modern Warfare engine being pushed here to its full capabilities, including particle effects and interactions with the decor (and the opposing pull of the members, incidentally …). It is effective, although one should not look too closely. It’s more towards the artistic direction that we can quibble , the eternal return of the labs, bunkers and other giant tankers are not particularly relevant to excellence in the Vietnamese jungle (not new, but particularly pretty), the Russian labor camp and trenches bombarded with hundreds of enemies. The trouble lies in wait times (the game is a bit long to start), the pleasure is not permanent, but when he points the tip of his nose, is to not let you go for long minutes, those that seem like hours.

It has been said, the single player experience is not very long. Treyarch has done it again quite logically with a Nazi Zombie mode, already popular in World At War. On three levels (one of luxury casting!), You’ll be able to break the zombie with a shovel with your buddies (two split, four-line) between cooperation and competition for survival to winning frags easy. Absolutely unstoppable to many, there is clearly enough anecdotal or completely limp and boring when played alone. A nice cherry on the cake for those who want to relax between two parts of the grail of good Call of Duty respectable: the multiplayer.

Modelled on the functioning of Modern Warfare 2, the mode near or almost, Black Ops offers a few welcome adjustments: exit the “rewards killstreaks” fanciful , and certainly room for as many options but really less cracked. For example, the helicopters appear to be more easily destroyed and can no longer win the game by chaining 25 camps frags doubtful. The new kid named “decoy” simulating enemy presence on the radar of your opponent, is particularly disingenuous as napalm bombs to precision capricious may well decimate his opponents that fall on your own team: poor selectable between hardcore , believe me.

The first big news of this multiplayer game is the arrival of a monetary system particularly well thought : gleaned during each game, or the success of many usual challenges (related to a weapon, a fashion …), the money you to buy everything that makes the spice of these clashes, where the experience gleaned only grants you the right to acquire them. He’ll have to choose between new weapons, new rewards killstreaks , new gadgets to customize your arsenal or new assets (similar, with few exceptions, those in MW2).

If as usual the best among you will quickly have fun without counting (even your logo can be customized for a fee), players will need to consider more modest spending relative to their wishes and their style. Unless the system Betting Wagers modes (the second innovation) do they earn enough nest egg for the last chopper shotgun that smarts. Basically, each side weighs a fixed sum, it is possible to double (but not more) a place in the first three double your winnings, the nest egg is lost otherwise. Depending on your level and your reservations, you can bet small or big, how high roller obviously being reserved for players with the blood warmer.

And you, what player are you?

It’s nice stuff, but what are the wagers games? It’s actually four “new” game modes, so in addition to the classic DM Domination Search & Destroy or Sabotage. The first is anecdotal, since this is a deathmatch where players falling over only once a crossbow and knife launched. The second incorporates the principle of the Golden Gun from Golden Eye (ball, frag), but limits your ammo in one: if you miss, it is imperative to kill an enemy with a knife for the right to a second chance. If you hit a new ball is available to you. Absolutely stressful, and very fun.

Mode is resumed GunGame Counter Strike , and invites you to frag with a number of weapons, each kill you can go to the following: we start with the gun, it passes through the pump, the machine gun, rocket launcher … and ending with the knife to finish the game. Strategically important, your blade allows you to lose a level to your opponent, without you to the next level. Finally, Sharpshooter forces you to change weapons every 45 seconds . Nice for a pleasant change without penalizing the worst as the GunGame.

Well, on the other hand, the gameplay has not changed one iota here either , and it will rely solely on these few modes (only six playable, and very bad) and other features mentioned above above to satisfy your need for freshness. On the battlefield, the feelings remain the same (excellent then, but already well known), the fun certainly is renewed by the fourteen new maps available to you (until the DLC overpriced!). Properly constructed, although still somewhat smaller than MW2 overall, they favor the immediate fun and big rushes that stain with the strategy of “team”: you love or not, depending on how we play . With my style of nag, it did fly away.

In addition to the usual challenges already mentioned, Treyarch has had the good idea to offer “contracts” , a sort of temporary challenges that will need to purchase and complete to earn money and experience. If they are not successful in the allotted time (40 minutes, 1 hour …), they are no longer available and the money is lost. It is then to select other three are activated simultaneously in three distinct categories of course. Without unduly revolutionize the recipe for Infinity Ward, Black Ops is different enough to warrant the model’s visit , he does not, however, had hoped to complete transformation, it is not Treyarch never made ??a specialty.

Ah yes, I almost forgot to mention the further structuring of the different modes, now classified by levels to quickly separate the best (or most frequent) of new entrants, the opportunity to train against bots and try to unlock different combinations (not valid in multi normal course) or the content sharing system that will boost certainly the community: video, game types, the screenshots , everything is done so you can join the fun by sharing your mates It’s your gaming experiences available in many other games, but it is always nice to the advocates of 2.0.

Conclusion

Treyarch this time succeeds in its challenge: produce an SPF of quality popcorn in single (and especially) in multiplayer. Obviously, we always cons Pestera management of hazardous script and AI daubee protagonists, on the predictability of the twists and scriptwriting very relative length of the campaign, but the variety and intensity of certain sequences of a sudden you will go on some time before your screen. The multiplayer, meanwhile, seems far less exuberant than that of MW2 while bringing a lot of ideas (the wagers games), not necessarily new but dusted off, while relying on maps a bit narrow but the construction always effective. In short, a very solid title failing to completely rock the house: it continues the legacy of modern warfare, in short …

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